ForumsSuggestionSpells [Suggestion]
Spells [Suggestion]
02/19/15 12:41 am
Implement a new way spells are dealt with in battle.

Based on your alignment (holy/evil) you have a set of spells you can buy for battle. Each spell would cost some form of currency. Once you've accumulated a few spells you can then set those spells as active up to around 3 different spell types.

In battle those spells will then have a % chance to be casted based on either a new magical stat or the way the game works now.

When your spell is casted it then will remove a charge from that spell. So say you had 5 "increase attack" spells, cast one then there are only 4 left.

An example of how this works can be seen here: http://skylnk.co/vKtFnr

Hit enter to run the battle, you'll see you cast different types of spells and each time it's cast the game removes the correct amount from your inventory.

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Spells can also be broken down into types: BUFF, DMG, SUPPORT to name a few.

BUFF: Spells that benefit the player, "Increase attack", "Increase defence", "Increase Evasion"
DMG: Spells that deals direct damage to the enemy.
SUPPORT: Spells that will Heal or remove debuffs the player might have.

Many more ideas can be thought of but these are just a quick few.

Now with this system it adds a huge amount of potential for more varied battles.

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Lol (1039)'s addition. (slightly modified)

Allow users to cast purchased spells on another user. Any user you cast the spell on then receives a cool down time for when you can cast on them again.

Spells can be similar to the ones previously mentioned.
02/19/15 12:42 am
yeahthat

Actually adding on to this idea, I wouldn't mind a magik spell were I can buff or help my friends. This would give a real social aspect to magik and I believe make it a lot more used.


Edited at 02/20 03:53:57
02/22/15 9:41 pm
I'm actually loving this idea!

This suggestion has the ability to see many spells be created and be broken down into these categories AND at the same time, it will definitely help those that need the edge to win in battle succeed!

I would love to see an array of health spells also, not just Revitalize.
02/22/15 9:47 pm
I like the idea of buffing allies would give more dynamic and strategy to battles than just throwing Pain at someone a couple times to weaken them.
02/22/15 9:53 pm
I would LOVE to see a spell to paralyze enemies for a certain amount of time too xD that could weaken them and at the same time allow the person casting the spell a better advantage over them.

This in a way could bring about the possibility of tag team spell casting...One attacks, the other casts the spells, and a certain amount of cash is split between BUT in saying that, so it doesn't become something that gets taken advantage of, allow tag team of 2 people happen once a day.

Just a thought :P
02/22/15 9:55 pm
A paralyze or weaken spell would be a good idea for a opposite from a buff spell. The weaken being accessible for use by those with negative alignment and the Buff for those with positive.
02/22/15 10:11 pm
Just going to interject in here about the "buffing" allies idea. While it's a good idea and I like it, it's not exactly the same as the original idea posted. What Lol (1039) has suggested would be more align to what we have right now as opposed to my idea which is for singular battles.

I am in no way saying it's a bad idea though, just not exactly what this post is about.

Remember the idea is that you can buy spell charges and use them in combat. Also there could be spells such as "paralyze" that the attacking (or defending) player could cast to reduce the amount of times an enemy could attack.

Maybe for the team spell idea, it could be put to use in a team battle scenario...but that's another suggestion for another day...

Thank you for the current feedback!
02/22/15 10:51 pm
Sorry Soul I didn't think my idea deserved its own thread, and I can't say the is too different from your ideas haha.

Nice ideas btw Psy and Jason :)


Edited at 02/22 22:56:46
02/22/15 10:55 pm
I see, sounds good though. In the end I'd like to see some more options for us on spells now that they are becoming more viable with the addition of Mana as a resource.
08/21/15 3:01 pm
All of this. A more indepth magic system can only help this game.
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