ForumsSuggestion#SUG Mass Suggestions
#SUG Mass Suggestions
01/31/15 12:12 am
Infinite Gameplay
[c=gold]A lot of the time here on VG I log on, do 6 quests and am done. It takes me like 1 hour to do everything I need to do in the day. A way to increase activity might be to have a feature where you can play at all times. It costs no turns, money, soulshards etc.

An example is an arena where you fight hoards of enemies with little to no rewards. It seems stupid saying "little to no rewards" but that is cause it's free to attack. There could be rewards but to keep it simple "little to no rewards". :P

Having something to do all day here would make it interesting. It would give people a reason to stay and have fun. Cause most things take very little time here to achieve. Something we can do all day 24/7 would be great. Cause everything in this game has limits. You run out of turns, you log out. If there was an area where it was a free for all, players would be able to stay on VG all day and not be bored.

So to keep it simple...

I suggest since we are fighting humans in hunting, vampires in PVP, and clones. Why not fight something like demons, angels, zombies, mummies, etc for free all day. Make it more interesting. If the no reward makes people hate this idea, Scot could always add in a random generator where you can win certain prizes randomly. Like you steal enemies weapons/armor or find various vials off corpses.

So what do you think, does this game need something you can play all day or is it fine using all your turns and logging out?[/c]

Potion Master Premium

I've said it before and I'll say it again. You should be able to buy premium in this game at a high price. This is so it takes money out of the game. Also people who can't afford premium can play without having the very unfair premium bonuses people get. Like max turns 500 instead of 700. Premium makes every player better in almost every way. So here I think 1,000,000$ and 1,000 soulshards for $1 USD (Maroon Vial). so a Platinum Vial would cost 100,000,000 and 100,000 Soulshards. That is x10 of the soulshards we needed back when premium was purchasable. It takes money out of the game and allows members to get the boost they need to reach their goals. Not sold on the idea. How about a vial that grants 30 days of premium for 5,000,000$ in-game money.

Quests

[c=#c6df9c]Craft 2 items!
Gain 5 karma!
Level up!
Earn 20 honor!
Gain Premium!

There are many things to make quests on. Doing this little things each day adds towards an achievement. They also give little boosts to blood and money. People either say there are enough quests or (Mostly) there needs to be more quests. That is a little list I made that players should try to achieve everyday. [/c]

Weapon/Armor

Instead of having each weapon and armor with fixed effectiveness, how would you like to just always keep 1. Have a weapon and armor you buy and upgrade on your own over a course of time. It's been thought of, but no players have ever gave comment on. The whole thing with weapons and armor is there is either too many or too little. Crafting helps but over all Lestat might find it easier to just have 1 weapon and 1 armor you make as good as you can over a course of time. Thoughts?

Battle

Right now battles can be quite lengthy. If two members heal 50% of the time you can literary see 1000's of actions until enemy runs out of endurance. It's a battle of immortals. Maybe have it to where when you attack someone, instead of seeing a whole list of actions, you see your damage dealt and enemy dealt with only two lines.

Buy Name Factory

After a while you really like your name. So much it would be nice to actually own it. Buy a name for a price of currency and you can keep that name forever. You can change names without others stealing your old and you can even buy your last name that can be sold. This will be good for premium members as keeping a name can be tough. Especially if you change it from time to time.

Mass Hunt/Clone Kills

I would really love if you could use an x amount of turns for hunting or clone killing. Clicking the same link and buttons take a long time and sometimes it overloads the site. If there was a simple type of hunting where you can use x amount of turns in 1 location, I would be soo happy. In fact how many times will I want to kill a clone a day? On average 600-700. That is a lot of clicking the same link.

The War System

[c=lime]There are a bunch of things I will suggest here. First off covens need their own turns. It is no fun using your turns killing low leveled members just for an honor point. If the coven had its own turns we'd probably use it more often. Most people like using their turns for something more rewarding. If the coven starts out with turns it wouldn't hurt anyone to use them.

Another thing that would be cool is to eliminate the PVP system from it. Base the power the coven has with it's actual level. The players can still support with resources and still take just as long to die. Our covens though would be like our kingdom and it acts as a unit instead of each individual player. So making two covens act as a member then fighting could be fun. All players could use the coven as a whole so it won't matter if your level 1, the coven would still be higher level. This could make it more rewarding for using turns.

Also the blood rewards we get from War'ing is not great at all. All the members could kill a coven 20 times in a day. At the end of the PVP battles the coven itself got only a small portion of blood. If there is any way of making the rewards for winning (thus playing) more people would like it. What's to come from honor?[/c]

Clones

[c=brown]They are suppose to take money out of the game. That is the purpose. You pay a price and get a large sum of blood with money returned. My idea is to cut the money earned from clones altogether. When you attack a clone you don't get paid back is the idea. It's un-realistic to think a clone pays you to drink it.. So I suggest removing the money you get from killing a clone.

Next suggestion works best with above suggestion. Lower the price to attack. If clones don't give money back the money needed to attack should be down. Paying the 5000 isn't bad when you get money back but it is a lot if you don't. So my suggestion is no money back from clone killing and reduced price for attacking.[/c]

Money an issue?

How about capping us out at a certain amount. 999,999,999 could be an example. That means the player has the max amount. If that is too high set the max to 100,000,000 at which you have just enough for a Platinum Vial. You could re-scale how much money is possible to get. I get $2000+ for hunting 1 lucky human.

PVP

I think PVP should pay more money then it does. Make PVP the best way to get money. Hunting the best way to get soulshards, clones for blood, and wars for honor. PVP doesn't really hold well to me. I can get more blood, money and soulshards by hunting. Granted I hunt at a high level but PVP doesn't give that much blood, money or soulshards. If done right and PVP added more money say, level * 10 = $ from attacking a player. Plus the coven bonuses and money in hand. That would allow us to reward ourselves fairly using PVP.

Siblings

Everyone has seen the married feature. Many have spouses and are wed officially in-game. For the sake of suggestion it would be nice if you could broaden your family in-game. Have Siblings where you can see on profiles, who they are married to, who their kids are, and who their mother and father is. One page you propose for people to be your wife, child, or father, or mother. That could almost connect CW as a whole or show how many families there actually is.

Coven Arena

Okay, I'm not taking credit for this idea. It has been talked about a lot on site. The thing about being in a coven is you can't attack each other. Some people never leave their covens and want to attack each other sooner or later [)

So why not let us attack each other in our own arena? It doesn't matter the results. Just to be able to attack and help each other in game. Like if four or so members have close stats we can see what set ups there is.

Character Slots

[c=purple]There was once this game. It was known by thousands of people. They loved it and played everyday. It was very successful and many memebers of Coven Wars came from it. That game was Halocrusades.com Now known as warofcreation.com. It had many great features like team battles and battle of earth. Something CW might like was a premium option to have another character.

Making you a character slot would allow you to use two characters at once. You could train them different ways and have twice the fun on the game as your norm. Many things were great about War of Creation. This is just a suggestion to have premium members to do.[/c]

QOTD Loop

Instead of having mods create over 1000 questions for each day. Why not let the questions loop once we get so far. That way there will always be another question. More can be added but recycle the hundreds of questions we already have. Sometimes members go days without seeing a question of the day posted. Staff post them manually but after 1 use the question is good as dead. Repeat the questions of the days posted and let us delete the ones corrupt or add new ones.

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Weapons & Armor Effectiveness Money to buy Level needed to equip

Wooden Stakes & Silver Necklace +125 $152,000 Lv72 (Dual:Yes)
Poisoned Sickle & Dark Cape +131 $168,000 Lv. 82 (Dual:No)
Holy Water & Holy Helm +137 $184,000 Lv. 91 (Dual:Yes)
Mortal Slave & Sentinel Pet +143 $200,000 Lv. 101 (Dual:Yes)
Crucifix Crossbow & Helsing's Jacket +149 $216,000 Lv. 111 (Dual:No)
Blood Sword & Light Shield +155 $232,000 Lv. 122 (Dual:No)
Rocket Launcher & Riot Gear +162 $248,000 Lv. 134 (Dual:No)
Silver Whips & Adamant Armor +169 $264,000 Lv. 146 (Dual:Yes)
U.V. Ray Pistols & Ballistic Vest +176 $280,000 Lv. 158 (Dual:Yes)
Reaper's Scythe & Grim Cloak +182 $296,000 Lv. 170 (Dual:No)
Succubus's Lance & Incubus's Vest +190 $312,000 Lv. 182 (Dual:No)
Warglaive of the Destroyer & Destroyer's Raiment +198 $328,000 Lv. 198 (Dual:Yes)
Menaces Hammer & Nemesis Gloves +206 $344,000 Lv208 (Dual:No)
Abyssal Daggers & Abyssal Plate Armor +214 $360,000 Lv. 218 (Dual:Yes)
Ripper's Ax & Hooded Jacket +222 $376,000 Lv. 229(Dual:No)
Tonberry Knife & Hooded Cloak +230 $392,000 239 (Dual:Yes)
Laser Gun & Force Field +238 $410,000 Lv. 250 (Dual:No)
Crucifix & Bloody Bangles +246 $426.000 Lv. 260 (Dual:Yes)
Spiked Mace & Full Body Armor +255 $442,000 Lv. 271 (Dual:No)
Demon Gauntlet's & Warped Void +263 $458,000 Lv. 281 (Dual:Yes)
Entrancing Eyes & Evader's Cloak +271 $474,000 Lv. 292 (Dual:No)
Vampire Bat's & Dracula's Armor +279 $490,000 Lv. 302 (Dual:Yes)
Silver Stakes & Garlic Necklace +287 $506,000 Lv. 313 (Dual:Yes)
Bionic Arms & Exoskeleton Enhancements +295 $522,000 Lv. 323 (Dual:No)


[c=silver]This would fill in the gap between level 65 and 323. This is important cause the best thing about a game is to level up to your next goal. It would make CW have a lot more reasons to play, and grind for new stuff. This update is needed! Also here are some other interesting things to think of:

Adding soulcharged versions of these to crafting.
Adding in a Premium center for covens with premium where you can buy the gear 100% for currency. Suggestions of such currency would be coven tokens in which you get from winning wars.[/c]
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Coven Quests

[c=teal]Donate an items to the coven
Donate money to the Coven
Participate in a Coven War
Invite players to join coven
Gain 1000 blood for the coven
Donate 75 soulshards to the coven
Buy coven Premium [/c]

(rewards for doing coven quests can be half of doing a normal quest)

(Coven Quests only count when your in the coven and reset daily as well. So it's like the coding for quests now just tweeked)
_________________________________________

Achievements

Gain Strength
100 strength, 200, 400, 800, 1600, 3200 etc

Gain Agility
100 agility 200, 400, 800, 1600, 3200 etc

Gain Endurance
100 endurance, 200, 400, 800, 1600, 3200 etc

Gain Stamina
100 stamina 200, 400, 800, 1600, 3200 etc

Post in forums
10 posts, 20, 40, 80, 160, 320, etc

Longest years
10 year old, 20, 40, 80, 160, 320 etc

Save up AP
10, 20 40, 80 etc

Follow the Light
100, 200, 400, 800 3200 holy alignment

Follow the Night
100, 200, 400, 800 3200 unholy alignment

Have Premium days!
30, 60, 90, 100, 200, 300, 400, 500, 600

Break into a house while hunting
1000, 2000, 4000, 8000, 16,000 32,000 etc

Rob a store while hunting
1000, 2000, 4000, 8000, 16,000 32,000 etc

Search a dead body
1000, 2000, 4000, 8000, 16,000 32,000 etc

Craft Items
10, 20, 40, 80, 160, 320 etc

____________________________________
Blood transfusion Scot!

[c=brown]Blood Transfusion give .01% of the blood needed to level on our level per turn. With 500 max turns/700 for premium. We could get 5%-7% of the blood we need to level in a day.
With this spending two weeks of turns would level up once. Not bad for all those who are lazy and want to spend turns fast.

This would not be any harder on the server or bandwidth then the gym or storage facility. It would just add a place where we slowly progress by 1 level every 2 weeks if we do it right.

Also PVP, Hunting and Clones would still give more blood. This new feature could be loved or hated. Feed back welcomed people. [/c]

___________________________________
Affinity Arena

[c=yellow]Affinity Arena should be level 100+ content where you gain four more alignment slots. This four new alignments will have the same effect as your current holy/unholy alignment does. Fire and Earth cause .5 more damage while Water and Wind heal for .5 of the damage you would have dealt. So holy, water, wind all cure you while unholy, fire, and earth add more to your punch.

The way you build up your alignment is not as fast as building your holy/unholy alignment. You gain it at the arena every time you battle a spirit. The spirits are either a fire, water, earth, or wind spirits. You can travel in the arena like you can hunting. Although it is wise to increase all your new "Alignments".

The bottom number on an alignment is 0. It can only increase from there. However if you train a certain element your other alignments may go down. This is why each element adds a different total when in the arena. Alignments can be lowered if you choice to walk in a the path of a different alignment. This is how the system would work.

When going to fire.
+3 to fire, -2 to water, +1 to wind, +2 to earth.
When going to Water
-2 to fire, +3 to water, +2 to wind and +1 to earth.
When going to Wind
+2 to fire, +1 to water, +3 to wind, -2 to earth.
When going to Earth
+1 to fire, +2 to water, -2 to wind, +3 to earth.

But the arena is different as you don't travel. Enemies are half your level (clone stats) and the blood given is half players and half covens. No matter what covens get the same amount of blood the player gets. No coven tax works here. Other then that each time you train an alignment the spirits get stronger. There is no way to move up or down there is the four elements to attack.. So to train fire 200 times I could click fire 200 times but when they are too strong I die until I heal.

Alignment levels up in a exp system. Each time you collect enough fire power your fire alignment increases by 1. So for starters you would need 100 fire points. After that the points needed to gain a fire alignment would increase by 100. On the screen shot you will see Fire 0% LV 1. 0% mean you have no exp for fire. After the screens fight it would be 3% fire, 0% Water, 1% Wind, 2% Earth. Level is actually your over-all won alignment points. So it is harder to cast these new attacks/cures in battle but it gives the CW community something to do.[/c]

Coven Premium Shop! (Buy Soulcharged Items without using souls!)
Premium Crafting Center! (Start new crafting levels for items 3 times what they normally would be!)
Accessories - Add a small bonus to weapons, armory, blood gained, money gained, HP gained) Go by 3% 5% 8% 10% You can equip three at a time. Levels equip-able could be 15, 50, 100, 200. have them cost a lot!

Also my first suggestion ever. Blood Packs! (premium)
01/31/15 12:57 am
Level Cap

The idea of upping the blood required or restricting how much blood you can gain would make it impossible for players not already in the top 10 to make it to the top 10 vampires. The prestige idea has always been a good one, and you have my full support on that.

A new idea on how to make the Level Cap work would be to possibly create a option of purchasing a lift in the Level Cap. Possibly in money/souls/honor. This would make it harder and longer for us to reach the next level cap. If the max Level Cap was 320, a purchase could have to be made every 10 levels. This would get people away from the idea of just spamming clones to level up and actually force us to interact in other areas of the game. (P.S, sorry for making a suggestion in a thread full of suggestions).

Quests

Good ideas Vlad. To add on to your idea, some of those requirements could be randomized, making it more interesting for players. For instance you could have to craft 1 item or even 20 depending on your luck.

Weapon/Armor

Meh... Can't say I really support this, kind of limits selection of choice.

Battle

Could be a good idea to have this simplified version of battle, but I think you should be able to see the full battle if interested, perhaps after the battle there's a link saying "View full battle here"

Buy Name Factory

Lol, someones still angry about being tricked into giving up his name.
02/01/15 2:18 pm
Not sure if we're supposed to say our opinion here , but I love the Quests ideas :)
02/03/15 10:11 pm

Chestii M. Sin (5180) said
Not sure if we're supposed to say our opinion here , but I love the Quests ideas :)



This is the place to post your opinions on the suggestions posted.
02/04/15 3:48 pm
You could still make a profit by setting your own price. It would just be a cut in base price (like 1000 for a level 500) and no money back. Players would own their clone and raise the profit, the base price would be lowered and clones wouldn't pay you for defeating them.
02/04/15 6:12 pm
Mass Hunt/Clone Kills

I don't exactly feel this way about mass killing clones, but if the server is under stress then perhaps this needs to be altered.

The War System

I totally agree with all of this! If covens had their own turns everything would be different, and of course coven warring needs to generate more blood (however this is not a new problem at all, so there's no further need to discuss it further in my opinion).

Clones

Not too sure about this idea. Basically it just seems like it's taking away the coven money bonus from killing clones. Clones would be the same cost to everyone despite what coven they are in, not to say that this is a bad thing but it does make coven leveling less important. If the coven war system was changed however it would go well with this update.

Money an issue?

Is a cap really going to solve anything? Does this mean the covens have a money cap as well? Could be interesting to try but I wouldn't expect it to limit the wealth in the game.

PVP

Mixed thoughts about this. With PVP being the best way to make money, does this mean the money earned from hunting will be nerfed? If so that's extremely unfair on the people with high hunting levels and if it isn't nerfed then there would most likely be too much money in the game, in which case the clones would need to be even higher priced to take this money out.

Siblings

Yeah totes.
02/04/15 7:58 pm
I see what you are saying but the major thing is money needs to be able to be used. With crafting, clones and vials in place there is many things to spend money on. We use to not have those things and money was building up dramatically. It still is and that is why I suggested a view where money would be more scarce. Right now it's hard to tell if players are going to be able to spend the 100,000,000 or 1,000,000,000 dollars.

Also no hunting doesn't need to be touched. I am just suggesting to make PVP give the most money. It use to be the best way to get soulshards. Now with coven bonuses hunting is the best way to get soulshards. I always wish PVP was more rewarding somehow. Other areas highlight with usefulness but PVP seems like it gives less of everything and not worth the turns.
02/04/15 9:15 pm
They can spend it on souls/vials/crafting if they want to, but yes I agree more money needs to be taken out. I still think that making PVP the most profitable area in the game, it might put a lot more money into the game, making it harder to take more out.
02/05/15 5:29 pm
New suggestion...

Golden Premium

It seems premium has become so common everyone has it, and there is no need to purchase any of the packages. One idea would be to create another premium option, golden premium. Unlike normal premium this will not be trade able, and no purchasable in game. I think this will help the revenue stream of Coven Wars.

Benefits of Golden Premium
- More turns?
- Increased Quests?
- Increased Clone level limit?
- More selection of Weapons/armor?
- Golden symbol by your name (instead of green)?

Character Slots

This could be another purchasable feature, however I don't know what would happen if this was implemented.
02/12/15 5:47 pm

Selene Borglid™ (10391) said
I think we should be able to train by our turns


Using your turn instead of reps doesn't help you along in the game as much. We used to train our turns before. Then that would leave you with nothing to battle or hunt with. The way the game is setup now benefits you more than the older method.
02/12/15 7:32 pm

Blaine Covington (1371) said

Using your turn instead of reps doesn't help you along in the game as much. We used to train our turns before. Then that would leave you with nothing to battle or hunt with. The way the game is setup now benefits you more than the older method.



yeahthat

It eliminated the fun, some people including me just logged on to use their turns on gym reps and then left. This way we can do a variety of activities daily.
09/17/16 1:40 pm
At first I was really off about the whole gym rep idea, but then I realized it would help the game become more challenging.. I feel like this game doesn't get the activity it deserves.
10/03/16 10:55 am


I have not been online lately do the fact that the game is boring after you complete everything necessary for the day. I would like to see the game get a mini reboot (aka, doing some suggested items. I would like to see a way for new players like me to see a better way to earn a little cash.




Edited at 02/04 06:40:50
01/07/19 2:35 pm
Ohhhhh Yay, Someone did post about more quests!! I was going to suggest this if it wasn't already mentioned. It would take alot of time to create and implement, but well worth it to get members something else to do and keep them online all day. There are so many options to do quests like you suggested Vlad. Could make an area in Death Valley and call it Quest Master or something of the sort. Also make the quests possibly level appropriate. I do love the achievements as well. Gives me something to do while here all day.
03/14/19 3:52 pm
How about quests that have to do with how much vitality you have? Or maybe holiday battle events? Even riddles?
03/15/19 11:06 am
I use the lines of battle to see where my deficits are to improve my stats in weak areas of battle. So, no, I would not like to see just two battles lines.

I do think we need more quests.

I love the idea of updating our weapons.

I miss the jump button on this site. I get that hunting is designed the way it’s to keep you on the game playing for a longer time, but it can get very repetitive.

Also, I miss being able to train your turns.

Also, a long, long time ago, which I don’t even think most of the users had even played this game, Lestat had a game that gave the ability to basically buy walls (defense) ect. To build up your clan. It would be nice to be able to do something like that here with the covens.

Another thing I miss is team games! I have no idea how it could be implemented here, but man it was a great way to level up new players quickly so they didn’t feel so overwhelmed competing with higher levels, with that and the ability to train turns again we could level up some players until they reach a certain level or something? Like any level can participate but certain levels only reap rewards maybe?

And ugh, I even hate suggesting this because I know it will be an unpopular opinion, but I think there should be a max limit of members allowed per coven. This would help create more activity spread through several covens and help with competition, things to do. It would help give the coven war feature some activity.



Edited at 03/15 21:55:08
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