ForumsSuggestion[Sug] Misc 29.10.13
[Sug] Misc 29.10.13
10/06/13 7:44 am
Will list anything I can think of here, but sorry if I repeat any previous ideas, also these ideas are a mish-mash in my head right now so if there are any blatant flaws to go against their design then its alright to point them out. I know that chances are there will be more disadvantages with what I think, but hey. :P

Also, I didnt want to do one idea per thread purely as these are a scope of ideas and I did not want to clutter the forum with dysfunctional ideas.

Bonuses
Have a generated time-slot bonus of 2 or 3 hours, so say 2AM-4AM game time, where benefits like blood gained, etc are increased to a certain percentage (possibly some sort of variable based on activity like the amount of users logged in during that 24 hour period or those currently logged in).

Pros: Increased activity during those time-slots.
Cons: Current users would continue to outrank any new users joining; which may deter new users due to the inability to catch up in-game.

Log-in bonuses for consecutive days - they start off minor and then increase but all players start from 1 (so even those of us that have been here years wont have that advantage, just the general stat-one :P). So a minor blood and/or money incentive.

Pros: Increased activity for better rewards.
Cons: Rewards (in time) may affect the economy in the game.

Finances
An additional way to burn excess money in the economy - so maybe some form of dwelling within the Coven. I know we have the levelling and blood system but it might be nice to see some sort of graphical effect on how our progress affects the Coven (so from a meagre piece of land to something greater and extravagant) and maybe a way to add a time-based bonus for a certain period of time (maybe using up SS's for this...) like (minor) blood gain or money gain across the Coven (but with time restriction like once every 72 hours).

Pros: Combat to alleviate any overspill of money or SS in the game; hoping to promote activity to gain more SS’s eventually.
Cons: Certain covens may have a more distinct advantage against fledglings but with time restriction periods this could/would limit the advantages.
Additional: Maybe have the level of the Coven affect the time restriction – so weaker Covens could do it more often provided they have the finances to do so.

Other concepts:
Donate blood to prevent levelling up , gain some form of achievement or random positive/negative effect. Cons: Could be abused due to blood gained when attacking players higher-levelled than you. Additional: Maybe a time restriction or blood restriction based on your current level.

Achievements for continued dedication to the game – for example: Buy premium package. Aged to 365/500/1000 days. Reached X positive or negative alignment. Held X amount in bank at any one time. AP Hoarder (Hoard over 100 AP).

Implement storyline for the site / founding members and Covens (to help the RP perspective and detail, might open prevalent opportunities to expand the site through later details in roleplay).

Updated 7.10.13: More items in the gift shop - purely for money burning and 'to show our love' to each other. ;D Minor element but I would not mind easing the workload for that by providing a list of items (and prices if need be).

Updated 8.10.13: Make changes to the Midnight Arcade for users to input their own amount to bet; so far the prizes are low so any type of money-making through this is infinitely small. User-allowed inputs (with a maximum limit) and a set percentage increase if the user wins - would allow the possibility of obtaining more money over a shorter period of time as opposed to Hunting and Battling (and if users buy and sell premium on the market).

When married (so couples) allow them to invest in a property - where each user pays half and it provides either some form of bonus (over time - so due to length of marriage) or benefit by how much the initial investment costs. This could be a bonus in bank interest, a free X amount of turns (not automatic - the user has to be logged in and click for this bonus) or a free blood bonus or SS per day. Other alternatives could be a vitality boost or a minor stat boost (which may negatively impact other stats). This would only be in effect whilst the couple are still married; once divorce happens then the property is automatically destroyed/put on the market and the users receive either full deposit return/half/nothing and all bonuses cease to exist for those players. ;D

Blacklist
Depending how the blacklist is organised (in tables or just static information) allow the option to order by ascending/descending level; maybe add vitality to the blacklist records also. Would be interesting whether some sort of 'last attacked' indicator could be added for premium users in the blacklist area - maybe take this reference from the players Battle History?

'Use All' button for turns element in Gym.

Updated 29.10.13: Stock market; where you invest money and, do I need to say any more? :P
10/06/13 7:54 am
I'm going to edit this later with a more in depth reply but,

Login bonuses are actually a REALLY good idea!


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The 10/29/13 update: Stock Market.

Maybe have it so you can invest in Covens. As they win wars depending on how many stocks you own in said coven you can get a small cut of the earnings. Or just invest in covens and nothing really special.


Edited at 10/29 16:57:13
10/07/13 10:22 am
I like the login bonuses idea too.
10/07/13 12:44 pm
the idea for bonuses would be good if it were random..ya never know which hour will be double blood or money, so people would play more.

log in bonuses, could be random as well, each time ya log in, (once a day) ya get a turn or money bonus or something, maybe a free spell, so many possibilities.

the idea of things rolling over, and counting up for consecutive days could work, but again, not every can play every day, and time zones make it hard for people, so just random would be most fair..the premium users might get a better result, so people will want to get premium even more...like if it were a 1-10, then premium users getting a result from 3-10 and not getting just s 1 turn bonus sometimes like the rest.
and maybe having to go collect it, and not just get it as soon as ya log in.

Achievements! yes, that would be great, more achievements...and also more to do...how about a stamina system for some new things instead of turns..new potions and spells for some new features.

Honestly, i can do everything for the day in about an hour, i would love to have more to do, and a reason to stick around (other than the people and RP)

More options for covens, rewards for their members who do good, and ways members can help more, making them work harder and play more.

Great ideas, i will continue to add more, but i will try to avoid specifics, and let the creativity of the programmers run wild and fill in the details..they have done awesome so far...i just want more to do...new places and features, keep adding stuff..the superficial changes are nice, but i want to see the game grow and evolve.
10/08/13 4:40 pm
Double blood would be genius. Logn bonuses too.

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