Basic Information
- (Assumed) Level 100 Cap
- Every 6 Levels gained Awards 1 Talent Point (16 Talent Points for 1-99, Bonus Talent Point Awarded at level 100: Total 17 Talent Points)
- Changing Talents Costs 1000 Souls, $50,000 Money and 300 Turns.
- "Heroic Quests"; Extremely Difficult and Long Quest Chains Award an Additional 3 more Talent Points (but no greater than 3).
Example
WARNING: The following is a concept and suggestion and is by NO way a final approved product, or yet to be implemented. This suggestion stands alone as a suggestion and is not representative of Scot's intent for this game.
Talent Trees*
* Being just an example, these are subject to change if they ever were to be implemented at all. In addition, further talents would be added to, ending in a tree with 13 (mandatory) talents to be taken (to reach the 14th and final talent in the tree).
= Combat =
-- Tier One --
- 0/3 Surgical Precision: Increases your chance to critically strike for double your regular damage by 2/4/6% with melee attacks. You also gain a 1/2/3% additional chance to hit.
- 0/3 Evasion: Increases your chance to avoid attacks by 2/4/6% and reduces your damage taken by 2/4/6%.
-- Tier Two --
REQUIRES: 3 Talent Points in Combat
- 0/2 Frenzy: Successful critical strikes Frenzy you, increasing your total Agility by 7/15% for 7 turns.
- 0/2 Defiance: When your health reaches 10/20%, the chance for you to avoid attacks is increased 2.5/5% for 6 turns. This effect can only occur once per battle.
- 0/1 Improved Devastate: Reduces the cost of your Devastate spell by 25 Turns, and the Blood gained by 25%. In addition, you have a 10% chance when you reduce your opponent's Health to 10% or lower in Battle to instantly Devastate them (ignoring all damage absorption).
-- Tier Three --
REQUIRES: 6 Talent Points in Combat
- 0/2 Invigoration: You regenerate 1/2% of your total Health and Endurance every 10 turns. In addition, whenever you critically strike with a melee attack, you instantly recover 1/2% of your total Health.
- 0/1 Vigor: Increases your melee critical strike chance by 3%. Total Strength and Agility increased by 5%. All damage done increased by 5%. (REQUIRES: 2/2 Invigoration)
- 0/2 Eye for an Eye: When you are critically struck by any hostile ability, you instantly counter attack the target for 15/30% of the damage done to you. In addition, your total Endurance is increased by 2.5/5%.
= Subtlety =
-- Tier One --
- 0/3 Weaken: Increases the rate at which you reduce your opponent's Endurance by 5/10/15%, and damage done to you reduced by 2/4/6%.
- 0/3 Recuperation: Increases your chance to avoid attacks by 1/2/3% and when you nullify an attack, you regenerate .5/1/1.5% of your total Health, also restoring 1/2/3% of your total Endurance.
-- Tier Two --
REQUIRES: 3 Talent Points in Subtlety
- 0/2 Pinpoint Weakness: Every 24/12 turns you expose the weak point of your target, causing your next attack to be critical and unavoidable.
- 0/2 Vanish: You have a 10/20% chance when reduced to 5% total Health to instantly Vanish, fleeing the battle. You do not lose Money nor Win or Loss rating, however, your opponent gains the Blood, Money, and Win as if you had been killed. This effect triggers the Battle Limiter and cannot occur more than twice in a row.
- 0/1 Improved Pain: Whenever you cast Pain on an enemy prior to Battle, all damage done by you to the target is increased 10% for 15 turns. In addition, you have a 15% chance to cripple an enemy in Battle with pain whenever they would have avoided your attack, instead causing it to land without failure.
-- Tier Three --
REQUIRES: 6 Talent Points in Subtlety
- 0/2 Prey on the Weak: You deal 7/15% more damage to targets at or below 10/20% Health, and also gain 5/10% chance to critically strike those targets.
- 0/1 Stealth: When a Battle begins, you have a 15% reduced chance to be struck by melee attacks for 10 turns. In addition, if you are the first to strike in Battle, you stun your opponent for 3 turns, preventing any and all action on their part.
- 0/2 Insight: Increases your awareness, increasing your chance to dodge hostile attacks by 1/2%, and grants a 2.5/5% chance to dismantle your enemy, removing their weapons and armor for 1/2 turns. This effect cannot occur more than 1 time every 60/30 turns.
= Potency =
-- Tier One --
- 0/3 Agony: Your attacks have a 5/10/15% chance to afflict the target for 3/6/9% damage of that strike over the next three turns.
- 0/3 Siphon Power: Whenever you attack successfully, you reduce the victim's damage and healing done by 3/6/9%, and increases your damage done by 3/6/9%. This effect is removed and reset if any of your attacks fail.
-- Tier Two --
REQUIRES: 3 Talent Points in Potency
- 0/2 Spellsurge: Successful attacks have a 2/4% chance to instantly cast a random damaging spell (dealing up to 3/6% of their maximum health in damage) on your enemy, or a beneficial healing spell on you (healing up to 3/6% of your maximum health.) This effect is limited to a maximum of 3 occurrences per Battle.
- 0/2 Arcane Focus: Increases your chance to critically strike for double damage with all attacks by 3/6%, and the damage of all magical attacks in Battle you deal by 7/15%.
- 0/1 Improved Spells: Reduces the cost of all Spells you have access to by 30%. In addition, Pain spells against you are 15% less effective, and your Heal spell when cast on others is increased by 30%, 15% on yourself.
-- Tier Three --
REQUIRES: 6 Talent Points in Potency
- 0/3 Magister: Increases your chance for Spellsurge to occur by 1/2/3%, the damage done by your Agony by 1/2/3%, the damage and healing reduced by Siphon Power by 1/2/3% and increases all magical damage done by 2/4/6%.
- 0/1 Eternal Power: Increases your total Agility, Strength and Endurance by 7%. This talent also grants a 15% chance upon death to instantly revive yourself, free of cost, after a Battle ends. This effect triggers the Battle Limiter and cannot occur more than once every 5 Battles.
- 0/2 Mana Tap: Whenever your Health is reduced by 30/15%, you instantly increase all magical damage and healing done by 2.5/5% and your chance to critically strike by 2/4%, stacking twice, lasting 5/10 turns.
So yeah... Comments, questions, suggestions? If you see any errors, do tell me.
Change List
- Update 1:
-- Spaced the talents out to make them easier to read, also bolded the title for each individual Talent Tree.
- Update 2:
-- Arcane Focus increased from 2/4% to 3/6% critical strike chance, and bonus Magic damage from 5/10% to 7/15%. Also now specifically states it affects all abilities.
-- Surgical Precision now also increases your chance to hit the target by 1/2/3%.
-- *Changed* New: 0/3 Siphon Power: Whenever you attack successfully, you reduce the victim's damage and healing done by 1/2/3%, and increases your damage done by 1/2/3%. This effect is removed and reset if any of your attacks fail. Stacks 3 times.
-Update 3:
-- New Talents Added!



