Here are just a few ideas I came up with at work and jotted them down.
1) EXP Bonus
2) AP Bonus
3) Turn Bonus
4) Activity Bonus
5) Forum Bonus
6) Roulette Wheel
1) EXP Bonus
The EXP Bonus is implemented as a ring, with "X" amount of charges. These charges, when used, give the user a 50% bonus to their EXP, with a cap of 1000 bonus EXP. The ring starts with 2 charges (I figured), and has a 1-day cooldown (per charge) after the first charge was exhausted. The ring cannot be used during this cooldown period, and once it runs out of charges, it remains in the inventory, available to "recharge" via some NPC.
For example: I go to attack someone, and I activate my ring's final charge before I do any attacking. The ring activates, and I receive my bonus. I get the kill, and receive 50 exp for the kill. With my ring active, I receive another 25 exp, and the 25 bonus exp is deducted from the cap, making my cap now 975 exp.
I figured there could be a place to know how much bonus EXP you have left, and if the bonus exp reward is greater than the amount of bonus exp remaining, you would just receive the rest of the bonus exp.
This ring could also be called the "Bloodthrone Ring".
2) AP Bonus
The AP Bonus is a potion, and when consumed, gives the user bonus AP upon leveling up. I had figured a bonus 1-2 AP per level, for a cap of 5 levels.
This potion could also be called the "Elixir of Immortality".
3) Turn Bonus
The Turn Bonus is an amulet, and when used, gives one of two things:
1- An extra 10 turns per hour, for a maximum of 6 hours.
or
2- A flat 60 turns, with the ability to increase over the maximum amount of turns (which I presume to be 300.)
The amulet has 3 charges, with a cooldown of 2 days per charge. Once all charges have dissipated, the amulet crumbles into dust.
The amulet could also be called the "Bloodthrone Amulet".
4) Activity Bonus
The Activity Bonus is triggered when a certain amount of playtime has been reached, automatically giving the player bonuses. The rewards scale with time.
Rewards are given on:
1 day of playtime: 1,000 EXP, 3 AP, 30 Turns
5 days of playtime: 1,500 EXP, 6 AP, 60 Turns
10 days of playtime: 3,000 EXP, 12 AP, 120 Turns
1 month of playtime: 5,000 EXP, 21 AP, 210 Turns
3 months of playtime: 10,000 EXP, 45 AP, 450 Turns
1 year of playtime: 50,000 EXP, 100 AP, 1,000 Turns
Every 1 month after 1 year of play: 4,000 EXP, 15 AP, 150 Turns
5) Forum Bonus
The Forum Bonus is triggered when a certain amount of posts have been reached, automatically giving the player bonuses. The rewards scale with the number of posts.
Rewards are given on:
100 posts: 500 EXP, $1,000
500 posts: 2,000 EXP, $4,000
1000 posts: 5,000 EXP, $10,000
Every 100 posts after 1000 posts: 400 EXP, $1,000
(Perhaps a minimum requirement to post in the forums may be 25/50 characters.)
6) Roulette Wheel
The Roulette Wheel is a chance-based game, where a user can only use it once per day. Rewards may include, but are not limited to:
AP, Turns, Money, Experience, Premium Days.
A person must be "Alive" to use the Wheel, have a certain amount of money, and turns.
Other "rewards" may include, but are not limited to:
Death, a loss in "X" turns (not too many), a loss in "X" money (no more than 5% of your total owned amount), and a loss in EXP (no more than 5% of the EXP required to level up, and you CANNOT level down).
~~~These are just a few suggestions of mine. Please give me some comments. Criticism, comments, complaints, improvements, anything.~~~
Note: All numbers and amounts stated above are subject to change.
Some Ideas of Mine
11/18/10 2:08 am
11/18/10 11:57 am
I like all of them, especially 4, 5 & 6. 

11/18/10 11:58 am
Same here
11/22/10 3:34 am
not bad
11/22/10 12:05 pm
My comments. ( Feel free to disagree, I welcome differing viewpoints. )
1: Not sure about this. We have to be careful about people gaining levels and experience too quickly ( including me. ) When new players sign up for a game they tend to get put off if there are too many very high level characters around, which they have no chance of ever competing against, in my experience. And without a steady influx of new players, MMORPG's like this slowly wither and die. Seen it happen too many times before.
2: Could be a good idea, but only if the potion is prohibitively expensive.
3: Good idea.
4: Bad idea. What's to stop people logging on and then going to sleep for 8 hours? You could have an automatic logoff, if you haven't dlicked anything for 15 mins or so, but then people could use bot programs to auto-refresh. I just made some cheese on toast for example - I was still logged on, but I wasn't doing anything on Coven Wars.
5: This is a good idea, as long as there is a minimum characters to every post, as suggested. Otherwise there will be thousands of posts containing lol's and smilies.
6: This could be a good idea as long as it is carefully thought out beforehand. Winning shouldn't be too advantageous, and losing shouldn't be too detrimental.
Just my opinions. Like I said - feel free to disagree.
1: Not sure about this. We have to be careful about people gaining levels and experience too quickly ( including me. ) When new players sign up for a game they tend to get put off if there are too many very high level characters around, which they have no chance of ever competing against, in my experience. And without a steady influx of new players, MMORPG's like this slowly wither and die. Seen it happen too many times before.
2: Could be a good idea, but only if the potion is prohibitively expensive.
3: Good idea.
4: Bad idea. What's to stop people logging on and then going to sleep for 8 hours? You could have an automatic logoff, if you haven't dlicked anything for 15 mins or so, but then people could use bot programs to auto-refresh. I just made some cheese on toast for example - I was still logged on, but I wasn't doing anything on Coven Wars.
5: This is a good idea, as long as there is a minimum characters to every post, as suggested. Otherwise there will be thousands of posts containing lol's and smilies.
6: This could be a good idea as long as it is carefully thought out beforehand. Winning shouldn't be too advantageous, and losing shouldn't be too detrimental.
Just my opinions. Like I said - feel free to disagree.
11/22/10 2:55 pm
Sethin (77) said
4: Bad idea. What's to stop people logging on and then going to sleep for 8 hours? You could have an automatic logoff, if you haven't dlicked anything for 15 mins or so, but then people could use bot programs to auto-refresh. I just made some cheese on toast for example - I was still logged on, but I wasn't doing anything on Coven Wars.
I think their is already a bot, it sometimes logs me off when I'm typing RPs up, I'm not sure though it's probably just my computer.
11/22/10 3:03 pm
Seph - We'd have to put captcha back in.
How the play time works is it increases until you are 5 minutes inactive (chat reloading doesn't count, only posting). 15 minutes till your session ends unless you have "remember me" on.
How the play time works is it increases until you are 5 minutes inactive (chat reloading doesn't count, only posting). 15 minutes till your session ends unless you have "remember me" on.
11/22/10 4:13 pm
I like number 5. 

07/29/11 11:03 am
I think they all sound good. I agree about the game play one tho, what is to keep people from just logging in and not doing anything.
07/29/11 1:41 pm
I like all but 4 and 5 but they are all good.
Want to join the conversation?
Create Your Vampire — It's Free