ForumsSuggestionFixing Teal Vials
Fixing Teal Vials
08/20/11 10:49 am
Teal vial:

This vial is under rated but seriously over powered and needs to be redesigned, or in the least be restructured so that balance is presented. The reason that the teal Vial is over powered is because for 10 turns you create a vial that restores you to full health, many of you may not see the over powering issue here but there is a vast one. The heal spell costs 10 turns to cast BUT only restores your life a 3rd of the way, are you seeing the over powering issue now? If the spell version of heal only gives a player a 3rd of their life back but a teal vial that costs the same amount of turns restores you to full health. The teal vial should cost a player 25 turns to make seeing as the effects of the vial does the same as the ‘FULL HEAL’ spell that will cost you 25 turns to cast.

As it stands at this moment, a player can create two teal vials for less than the cost of 1 cast of the Full heal spell. Not only does the player save 5 turns and can not heal to full health twice but by allowing this, the spells are now obsolete seeing as the vial itself is more valuable than the spells. Why use the spells that will either cost you the same but have less of an effect or pay more for something that you can purchase for less?

Yes… vials can be used not only on yourself but upon others, where as spells are only for the caster but vials are and can be create and used for no one but yourself hence making them more valuable and in this particular case making the teal vial vastly over powered.

If this vial is going to remain unaltered, then personal I do not see the point of players selling them. Seeing as what it does for you personally and the fact that it’s cost is absurd for what it does, seeing as the vial does what would normally take 25 turns to achieve should a player seek the other route and decide to cast the spell. The value itself on selling this individual vial really can not have a set price but on the other hand why buy them when you can create your own. Placing the teal vial as a catch 22.

This is my own personal observation and point of view and is in no way a view of the consensus, so in saying that agreement or rebut towards what is stated above will more than likes be overlooked by myself. If what is stated here alters anything great, if it doesn’t that is fine as well. Again I was merely pointing out the obvious over powering nature of the teal vial.


08/21/11 9:38 am

Cerberus (36) said
Yes… vials can be used not only on yourself but upon others, where as spells are only for the caster but vials are and can be create and used for no one but yourself hence making them more valuable and in this particular case making the teal vial vastly over powered.




I see the fact that you can use vials only on yourself as a negative point, where as you can use spells on anyone, for heal someone who's dead to kill them again or healing Covenmates for Wars. The fact that spells have greater potential in their possible uses makes it why they cost more than the vial of the same nature. In my opinion, it make sense to me.
08/21/11 12:05 pm
I also want to mention that you also gain blood when you cast magik. Albeit, it's not much blood gained. Maybe an increase in the blood gained would help balance things a bit more and help keep them two seperate things.


Edited at 08/21 13:06:04
08/21/11 4:19 pm
I was not attempting to debate the difference in uses between Spells and vials, I was trying to point out that the Teal vial is vastly over powered for the cost it takes to make and thus should be restructured, seeings as it obsoletes the Spell Version of the vial in effects.
08/21/11 11:15 pm
I'm saying in comparison to the spells the teal vial isn't that overpowered, they (the spells) cost more because they have other positive side effects besides the main effect whereas the vial only has the single effect, no side effects, so logically it would cost less than it's 25 turn spell counterpart.
08/21/11 11:49 pm
Again though.... I am not trying to debate the comparison of the two. I am pointing out the individual vial (Teal Vial). As being overpowered and it is indeed over powered, the minuet amount of blood you get from casting the spell is not even worth getting if that is going to be the defense. 10 turns for using a spell that replenishes a 3rd of ones health, or use 10 turns make a vial and refill your health completely.

Spell:
Blood
3rd of your health
1 of 5 spells needed to be casted for an achievement.

Vial:
Full health
Profitable

The vial is still to strong for what it does, expecially at the cost of making it.
08/22/11 12:05 am

Cerberus (36) said
Teal vial:

Why use the spells that will either cost you the same but have less of an effect or pay more for something that you can purchase for less?



So far? :|

Quests... That's the only reason that gets me to cast a spell.
08/22/11 12:17 am
My point exactly... if it wasn't for an achievement. People would not sacrifice the turns to do what the vial does, but for me that achievement costs more than the reward it gives.

But again I do not want to get off topic
08/22/11 12:55 am
i guess, it is depends on the player whether to use a vial or spell.
with spell, u get to gain some blood for achievements.
i guess that is the only reason why it cost the same of turn for vial.
03/13/13 1:27 pm
(Condensed, similar topic)
Teal Vials (suggestion)
Zelda Hyrule (3024)
Posted on: 08/15/11 4:16 pm
This is just a small suggestion but I think that Teal vials would be so much more usefull if you can use them on other people rather than just yourself.

Replies
Lillith Bellamy (15)
Posted on: 08/15/11 5:07 pm
I love this idea. It would be a really nice coven war feature that I would love to see added.

Zelda Hyrule (3024)
Posted on: 08/15/11 6:06 pm
I just thought that it would be more helpfull during a coven war for if you're using some gray vials. That way you can collect a whole bunch of teal vials instead of having to use a lot of your turns at once or if you don't have that many turns to use at the moment. I don't think that members on the opposing coven would heal themselves so that you could kill them more.

Matthew (349)
Posted on: 09/07/11 9:34 pm
And if you did this what would the point of the Full Heal spell be? The only advantage the Full Heal spell has over the teal vial is that the spell can be used on other members.
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