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Battle Changes
06/11/11 4:23 am
Added slightly less weight to Weapons/Armor. (getting ready for crafting items)
Added more weight to Agility in combat.
Increased the rate that Endurance dwindles in combat.
06/13/11 1:51 am
I like that Endurance is used a bit more. Before, a player with about 50 Endurance had far more than enough to last in any battles I have seen. By that point, you've definitely won or lost.

Been battling a bit today and haven't seen to terribly of a change in agility. Seems like both battling parties hit about the same amount as usual. Ex:

Mord vs. Player X (Name changed for obvious reasons) normally ends at about 77 on the numbers list of the battle. This is the closest and longest battle I enter so I tested it several times tonight. -shrugs-

Last but not least, you said you added less weight to Weapons/Armor. I seem to remember seeing something on the relation to the damage or maybe power of humans hunted being a stringer relation to equipment. Is this still true? If so, does that mean that hunting has now become harder, making our familiar hunting step-zone too far?
06/13/11 2:51 am
Hunting wasn't affected by this change at all. :D Thanks for the feedback.
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