ForumsGeneralMy Stats are Higher and My Weapons are Better why did I lose?
My Stats are Higher and My Weapons are Better why did I lose?
05/10/11 5:39 am
This question "Why is it that when I attack [soandso] my stats are better and my weapons and armor are better but I still lost?" is asked quite often.

Let me explain how Level actually influences combat.

For each Level you gain you gain 1% increase on all stats [except for stamina] while in Vampire vs Vampire combat.
If the person you're fighting is 3 Levels or higher than you then they get an additional 3% increase in all stats.

So, for example if you're level 47 and you're attacking a level 68 then they will get an increase of 24% across all of their stats.

I hope that clears everything up. :D
05/10/11 6:12 am
That clears some stuff up. Thank you.
05/10/11 6:38 am
So it only applies if lower attacks higher?
Do the higher players lose stats when attacking someone a lot lower then them?

For example if your level 68 attacks your level 47 should he not then get a minus stat of 24%?


Edited at 05/10 06:39:19
05/10/11 6:44 am
I do not see why it would lower how much we are gained, or else it kind of defeats the incentive. (In my opinion). If we lost that percentage, I'd just sit around and wait until people were closer to my levels to attack, so that I am not losing an incentive in battling. The point is to give us an increase in incentives to level, and also for the shear fact that juicing doesn't always make you the strongest. Non-premium high levels still stand a chance against juicing lower levels.


Edited at 05/10 06:48:16
05/10/11 7:12 am
You talking about all those none premium in the top 15 right now?


Surely this added incentive to rankings is to offer the higher ranking extra protection and deter lower ranking attacking them? To keep people just attacking people within certain levels?
Why does it have to be a one way system?
Would make sense if the reverse were also true, if higher player lost some stats when attacking much lower rankings.
So those in the lower ranking do not have to worry quite so much about being eaten alive by the "Gods" every two hours.

I would be one of those effected by the loss of stats if attacking lower players and it would not bother me in the least. I just think we need a more level playing field please.

PS. just a small added note

Looking at the hall of Fame, and were are the most none premium players to be found?
Oh my goodness it is in the *Highest Losses*


Edited at 05/10 07:17:44
05/10/11 7:39 am
Don't we also get a blood bonus for defeating a higher leveled person as well?
05/10/11 7:47 am

Kitten (2398) said
You talking about all those none premium in the top 15 right now?


Surely this added incentive to rankings is to offer the higher ranking extra protection and deter lower ranking attacking them? To keep people just attacking people within certain levels?
Why does it have to be a one way system?
Would make sense if the reverse were also true, if higher player lost some stats when attacking much lower rankings.
So those in the lower ranking do not have to worry quite so much about being eaten alive by the "Gods" every two hours.

I would be one of those effected by the loss of stats if attacking lower players and it would not bother me in the least. I just think we need a more level playing field please.

PS. just a small added note

Looking at the hall of Fame, and were are the most none premium players to be found?
Oh my goodness it is in the *Highest Losses*


Edited at 05/10 07:17:44




First I'd like to state that I gave my opinion above, but I just wanted to touch on a few things here:
1 - Why would you think I refer to only those in the top 15? O_o There are plenty of strong non-premiums, who are working their way up. I look at it as a whole, not just those in the top 15.

2 - If it was meant to deter high level from farming, then it's purpose doesn't serve well. Even with a decrease in the incentive for attacking a lower level, those high levels would only lose to those below them who juiced, so it makes sense that it's not decreased, because then we see the incentive actually working, proving that money won't guarantee a win. It still takes time and effort to play.

3 - If something was going to be placed in, to deter high levels from farming, I believe Scot would have used the vitality, but he said today that we wasn't going to place that in. Meaning high levels are free to farm those level levels. (But I think most high levels hunt more, as opposed to spawn kill those lowbies, because it produces a better gain of blood)

4 - Look at the ID's of those in the losses, and then look at their level. They have quit the game, from being in the first 200, or stopped playing for a long time and have started again. Being premium is nothing to it, they just simply don't play, ergo they are always being farmed.

Just my two cents on that. I'm not trying to start a "fight" just adding in those point to clear things up. It's a good incentive to have around in my opinion. I'd personally hate to lose to you, or any other juicer whose more than 10 levels below myself, simply because you juiced, when I've placed so much time in the game. Rewarding myself for my efforts of a higher level (I think), makes a lot of sense. :) But... We are all entitled to our opinions. :D

Edit* And what Lil said, if you defeat someone higher leveled than yourself, you get blood bonuses, and if you attack someone lower leveled, you actually lose a certain percentage as well. Which is also a nice bonus! :D


Edited at 05/10 07:49:47
05/10/11 8:58 am
I thnk you have hit the nail on the head with a few somple points there.
Thank you.

My last word on the subject is this........
You say you *hate" being beaten by people like me who are*juiced* up?
Are you a none Premium player then?
Maybe those *juiced* up players just used their *Premium* AP differently

Also maybe people like "me" would not feel the need to juice up quite so much if we were not being hit all the time by such bigger players when we start playing? You think we should just sit back and take it? When we are lucky enough to be able to afford the Premium's offered to change it?

Will say no more on the subject as banging my head against a brick wall kinda hurts,
plus I love the game and the people ;)
05/10/11 10:11 am
As you likely know, I am not a fan of Premium giving exorbitant combat advantages to those who hoard it, but I understand the need for Coven Wars to be funded, and as such, turn the other cheek to the lack of balance. But, I digress.

The point of a scaling advantage for higher levels versus lower levels is one of logic, primarily. A person who has leveled more, is likely to have put more time and effort into the game, and are rewarded as such. It also helps to curb the Premium power some low level, but heavily stacked players from defeating players who may not have as much (or any) Premium, and forcing said players to rely on level and allocation, and less on overwhelming force.

In part, this also stems from the early low level game, and launch era, where certain builds were wholly unbeatable, even with a substantial level advantage.

Ultimately, this mechanic plays a very small margin in actual PvP and will play even less when the level cap is reached and the advantage this may have granted to anyone, no longer exists. Level 100s will have an even playing field, upset only by Premium and certain stat builds.
05/10/11 10:18 am
so we are creating "Gods" that will fight other "Gods" on a level playing field?

That I can live with ;)
05/10/11 10:28 am
Currently, no one knows what the world of level 100 will be like, because no one has yet reached the cap, and it will not have much effect until several people reach the cap.

Because of the outlandish advantage Premium currently holds, it is currently planned that at level 100, it will be less about your AP and stats, and more about the level 100 content. For example the current idea is, Crafting, or the creation of armor and weapons with certain features and attributes that will be the primary focus. Massively over-scaled Strength, Agility, Stamina and Endurance is planned to have less sway than the Crafting; however, do not be fooled that your base stats will not play a large part in level 100. Two people could have the exact same set of armor, the best there is, but the individual with better base stats would obviously win, but it would be closer than it ever was before.

Crafting is planned to be universal, and that Premium users will have no distinct advantage to the profession than a non-Premium user. Any advantages will be indirect; Premium users gain more turns, meaning they would be able to spend more turns to create a piece of armor sooner than someone who had less turns.

The idea of "Dishonor" is also being toyed with to prevent "Gods", as some call them, from actively hunting down and killing off low levels en masse. It could be as simple as causing a stacking battle limiter to delay each kill, or as complex as a negative system that saps additional turns or even alignment. However, like I've said before, we don't know what level 100 brings yet, so this in particular is just theory.

We want it to bring a battle field more about stat builds, equipment, and alignment, and less about having forty times the Stamina and Strength of a regular person your level. ;)


Edited at 05/10 10:30:18
05/10/11 10:48 am
Argent you win me over,
I love what I read in that, it gives me faith that in he end the game will indeed be a more equal gameboard. It will just take some a little longer to reach it then others.

Thank you for your patience in explaining a little more of how things will work out.
05/10/11 12:50 pm
These % increases of stats happen regardless of level. Even if the Levels are equal the stats are still increased. Level 47 vs Level 47 get a stat increase of 47% each. Level 10 vs Level 20 get a stat increase of 10% and 23% [3% more because of the level difference]. Level 10 and Level 12 would get 10% and 12% [not more than 3 level difference].

It's just a logical step to take in battle. A higher level player is harder to hit because of pure speed, strength and endurance.
05/10/11 1:33 pm
doesn't alignment have something to do with battling? I only ask this since when I was able to attack my wife, I had double her stats, same equipment, but she was 10 ranks ahead and she has the top evil alignment. I couldn't hit her at all, and she would cast around 6 sufferings on me.
05/10/11 1:37 pm

Charolette (602) said
doesn't alignment have something to do with battling? I only ask this since when I was able to attack my wife, I had double her stats, same equipment, but she was 10 ranks ahead and she has the top evil alignment. I couldn't hit her at all, and she would cast around 6 sufferings on me.



Amount of alignment denotes how often we either cast suffering or revitalize. :) So it does affect out battles as well. So her 10 levels on you (+10% all stats), plus that much alignment (Casting a lot of suffering), is what would have made you lose.
05/10/11 1:42 pm
Alignment

Alignment is gained by visiting the church each day and either praying to be good or evil. Your alignment will also be affected in battles as well. Be careful! You can switch sides in battle. Let's say for example that you are level 2, and good. If you attack someone who is also level 2, and evil , you gain 2 more alignment. But if you attack someone who is good, you will lose alignment. This will also continue to happen, attack someone at level 13 of the opposite side, you will gain 13 more. (I'm sure you get the point)

Alignment (depending on your side), can help you in battle. If you're EVIL you will deal DOUBLE your normal damage when you cast Suffering. If you're HOLY you will heal yourself for DOUBLE your normal damage when you cast Revitalize. from the help files
06/08/11 5:51 pm
i dont understand why you would get stat increases for being a higher level...i mean if a lower level is able to kill a higher level because of stats then they should be able too...i just dont think its fair to make the strong stronger i understand the logical point behind i it, i just think that if the stats of a lower level person are better than a higher ranking person they should be able to kill them...just my opinion, it doesnt make much sense to me...
06/08/11 9:36 pm
Personally, on a stat based game it should come down to stat vs stat. With the alignment powers and now level boosts, stats mean nothing. Someone can reach rank 100 and be godly over those that invest but are lower levels. Level boost is fine but it should not dictate the outcome a battle, again just a personal point of view.
06/08/11 10:22 pm

Marlow Arishok (36) said
Personally, on a stat based game it should come down to stat vs stat. With the alignment powers and now level boosts, stats mean nothing. Someone can reach rank 100 and be godly over those that invest but are lower levels. Level boost is fine but it should not dictate the outcome a battle, again just a personal point of view.



I've yet to see this happen. The raw amount of Alignment Power you'd need is absurd, meaning the amount of player kills you'd need is even more; currently, the only people with substantial amounts of Alignment are those with extreme amounts of Premium, nullifying the point entirely.

Lower levels are designed to be weaker than higher levels, because you are not as "experienced", hence what EXP (Blood) is for; it shows you are "experienced", and when you gain enough, you gain a level.

There will be no Stat versus Stat as long as Premium exists in its current form, Premium is what upsets and demolishes any form of balance that may exist. Level 100 will be tuned to focus on Stats, Alignment, and Equipment in due time. Premium users are supposed to have an advantage, not superiority.
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