It looks like the majority of users are open to the idea of adding Werewolves to the game. What kind of werewolf specific features should be added?
Werewolves.
07/27/12 4:17 pm
07/27/12 4:57 pm
Maybe add some new spells, specific to species?
07/27/12 7:29 pm
Blood Call- Allows a temporary buff in hunting.
Description: The Wolf smells for the scents of the humans for easy tracking.
Buff- Slightly better loot findings and slightly easier to kill.
Ancient Foe- Similar to the Disintegrate spell.
Shift- Shifts back into human form to heal, but is susceptible to more damage. Weapons are slighly less powerful
Description: The Wolf smells for the scents of the humans for easy tracking.
Buff- Slightly better loot findings and slightly easier to kill.
Ancient Foe- Similar to the Disintegrate spell.
Shift- Shifts back into human form to heal, but is susceptible to more damage. Weapons are slighly less powerful
07/27/12 11:41 pm
Maybe make it so you kind of have to switch on certain levels by splitting up the armory to have claws all werewolves and all swords vampires. I'm sure they can both share the fangs.
07/27/12 11:45 pm
Do like a Skyrim werewolf. That'll be awesome.
Edited at 07/28 00:25:14
Edited at 07/28 00:25:14
07/28/12 12:13 am
I agree with Vlad that the armory both weapons and armor will need to be divided so that specific things can suit the species its intended for.
Also, perhaps a coven bonus for species. If the coven is mono lycan or Vampire the coven will get a specific perk like:
During the daylight hours (of game time) Werewolves get a + something when hunting but during the evening hours. The vampires have a bonus during hunting. So again this idea would have to be implimented around a time frame.
If the Coven is natural:
The coven can recieve another type of bonus
The Battle spells can remain the same but perhaps they can be re-worded to suit the species you are. So instead of 'Suffering' Or 'Revitalize', Werewolves can have 'Blood Moon' or something just little things that separate the two and give a little more individuality for players.
I personally would like to see a 'MARK' next to each name identifying the race you are, so that if they are hunting bonus' for killing the other side you are not accidentally hunting your own.
Edited at 07/28 00:20:37
Also, perhaps a coven bonus for species. If the coven is mono lycan or Vampire the coven will get a specific perk like:
During the daylight hours (of game time) Werewolves get a + something when hunting but during the evening hours. The vampires have a bonus during hunting. So again this idea would have to be implimented around a time frame.
If the Coven is natural:
The coven can recieve another type of bonus
The Battle spells can remain the same but perhaps they can be re-worded to suit the species you are. So instead of 'Suffering' Or 'Revitalize', Werewolves can have 'Blood Moon' or something just little things that separate the two and give a little more individuality for players.
I personally would like to see a 'MARK' next to each name identifying the race you are, so that if they are hunting bonus' for killing the other side you are not accidentally hunting your own.
Edited at 07/28 00:20:37
07/28/12 7:21 am
Not only add Werewolves
Also add Werepyres (Or Hybrids too) which is a mix of both
So yeah add Werewolves and Hybrid/Werepyres Lestat
Each with different abilities
Id def be up for a Werepyress/Hybrid although id love for an RP to turn her into one.
Also add Werepyres (Or Hybrids too) which is a mix of both
So yeah add Werewolves and Hybrid/Werepyres Lestat
Each with different abilities
Id def be up for a Werepyress/Hybrid although id love for an RP to turn her into one.
07/28/12 8:17 am
Interactive quests for vampires and werewolves, individual and coven/clans. With some sort of perks set up the same way.
A separate training area for werewolves as well as hunting grounds specific for that race.
Weapons/armor designed for that race.
Spells, as Absinthe LaCroix said.
Premium packages specifically for werewolves with different items.
Possibly a separate area, set up like Coven Alley now, designed for werewolves to form their own "clans". If they choose to break away from the coven they are in now. If this is put into place, can covens declare war on werewolves, or will it be confined to vampire vs. vampire, werewolf vs. werewolf?
Will vampires and werewolves be able to battle one another in PvP?
Will covens be able to set an option that allows both races to join? If so, how will stats work?
I like Dimtri's idea on bonuses for covens or clans. Once the coven level bonuses are put into place, it will be interesting to see what each will be rewarded with.
A separate training area for werewolves as well as hunting grounds specific for that race.
Weapons/armor designed for that race.
Spells, as Absinthe LaCroix said.
Premium packages specifically for werewolves with different items.
Possibly a separate area, set up like Coven Alley now, designed for werewolves to form their own "clans". If they choose to break away from the coven they are in now. If this is put into place, can covens declare war on werewolves, or will it be confined to vampire vs. vampire, werewolf vs. werewolf?
Will vampires and werewolves be able to battle one another in PvP?
Will covens be able to set an option that allows both races to join? If so, how will stats work?
I like Dimtri's idea on bonuses for covens or clans. Once the coven level bonuses are put into place, it will be interesting to see what each will be rewarded with.
07/28/12 12:26 pm
vampires v werewolves v hybrids and also against each other
07/28/12 12:54 pm
Werewolves
*Agility Boost
*Strength Boost
*Double Damage
-------------------------
Hybrids (Werepyres=Vampire + Werewolf)
*Increased Accuracy
*Berserk
*Life Drain
*Agility Boost
*Strength Boost
*Double Damage
-------------------------
Hybrids (Werepyres=Vampire + Werewolf)
*Increased Accuracy
*Berserk
*Life Drain
07/28/12 1:00 pm
It wouldnt be a clan for werewolves. It would be a pack. With the leader beign the Alpha, then the second in commands being the betas. The fighters are the Omegas.
07/28/12 3:36 pm
I know I don't want to see stat bonues/benefits, that leads to unbalanced sides as one usually is superior to the other (a la WoC, with training stats)
Maybe the addition of "Old Ones", NPCs for both side that provide wisdom to players from pithy saying/knowledge to non-pvp bonuses (hunting, etc). "Sires" for Vampires, and "Elders" for Werewolves. Visitable once per day.
New Hall of Fame listings, currently it's "Vampire Hall of Fame" add a "Werewolf Hall of Fame" and a "Complete Hall of Fame".
In PVP, if a Vampire bites a Werewolf or vice-versa (eg. 1. You bit "so-in-so"in the head for X damage!), add a small % chance for instant death. The % chance increases for every bite during that battle.
Edited at 07/28 15:47:13
Maybe the addition of "Old Ones", NPCs for both side that provide wisdom to players from pithy saying/knowledge to non-pvp bonuses (hunting, etc). "Sires" for Vampires, and "Elders" for Werewolves. Visitable once per day.
New Hall of Fame listings, currently it's "Vampire Hall of Fame" add a "Werewolf Hall of Fame" and a "Complete Hall of Fame".
In PVP, if a Vampire bites a Werewolf or vice-versa (eg. 1. You bit "so-in-so"in the head for X damage!), add a small % chance for instant death. The % chance increases for every bite during that battle.
Edited at 07/28 15:47:13
07/28/12 3:54 pm
Whitewolf (16) said
I know I don't want to see stat bonues/benefits, that leads to unbalanced sides as one usually is superior to the other (a la WoC, with training stats)
Good point. When I said a separate training area, I probably should have been more specific. I don't think one race should have "more" stats than another, as that would lead it to being unbalanced. Maybe rework it so the current stats remain, and training like usual boosts them.
The other ideas you have are really good
Edited at 07/28 15:54:58
07/29/12 6:46 am
Woah. At least make it simple so the newbies can join in too. ^ All that sounds far too complicated.
Edited at 07/29 06:50:53
Edited at 07/29 06:50:53
07/29/12 8:35 am
Okies heres what im also thinking that should be added for each
------------------------------------------------------------------------
Vampires
*Blood Red Bat Icon indicating the charry's a vampire
*Special Vampire Specific Equipment such as Blood Fangs, Mystic Cloaks, etc....
--------------------------------------------------------------------------
Werewolves
*Light Blue Pup Icon indicating the charry's a werewolf
*Special Werewolf specific equipment such as Metal Claws, Magic Fur, etc....
------------------------------------------------------------------------
Hybrids [or Werepyres] (The charry is Vampire & Werewolf which is called a Hybrid or Werepyre)
*Purple Ball indicating that the charry's a hybrid or Werepyre
*Special Hybrid or Werepyre Specific Equipment such as Black Wings, Dark Horns, etc...
--------------------------------------------------------------------------
Also when and if this is put into effect, Id suggest a special for the ones already playing CW with the option to change their race to Werewolves or Werepyres for free only for the first time, but beyond that a fee using credits (IG Money)
And when the new ones signed up regardless of if they clicked a link, let them choose between one of the three races to start.
Also id love to see a creation section on the character a list of anyone who has clicked using that link and registered for CW.
------------------------------------------------------------------------
Vampires
*Blood Red Bat Icon indicating the charry's a vampire
*Special Vampire Specific Equipment such as Blood Fangs, Mystic Cloaks, etc....
--------------------------------------------------------------------------
Werewolves
*Light Blue Pup Icon indicating the charry's a werewolf
*Special Werewolf specific equipment such as Metal Claws, Magic Fur, etc....
------------------------------------------------------------------------
Hybrids [or Werepyres] (The charry is Vampire & Werewolf which is called a Hybrid or Werepyre)
*Purple Ball indicating that the charry's a hybrid or Werepyre
*Special Hybrid or Werepyre Specific Equipment such as Black Wings, Dark Horns, etc...
--------------------------------------------------------------------------
Also when and if this is put into effect, Id suggest a special for the ones already playing CW with the option to change their race to Werewolves or Werepyres for free only for the first time, but beyond that a fee using credits (IG Money)
And when the new ones signed up regardless of if they clicked a link, let them choose between one of the three races to start.
Also id love to see a creation section on the character a list of anyone who has clicked using that link and registered for CW.
08/07/12 8:37 pm
Faction (Vampire or Werewolf) Quests/Missions
...assuming the two sides will be competitive, why not make things interesting?
Requiring the addition of 2 new stats (Loyalty and Stealth) the creation of Faction Quests with 4 possible "paths"...
Two paths for each Faction, Vamps and Wolves, one being Supportive (build up your side) the other being Subversive (tear down the opposition).
There would be a quest/mission board where either NPCs or Coven Leaders (or Both!) can post, and anyone, regardless of faction, can accept it. Multiple option in the quest would allow for the user to either successfully complete the mission or willfully sabotage it. Quest would range in difficulty 1-5 (or 1-10)
Depending on the hosting Faction the missions would either earn the user "Loyalty" or "Stealth" or possibly lose it.
"Loyalty" as another stat very much like Alignment, but with potential benefits when certain numbers are achieved.
"Stealth" is a stat that is built up through repeated successful subversive quests, which helps determine future success of more difficult subversive quests.
If a user accepts a mission from *their* faction, completing said mission successfully would result in positive Loyalty
....willfully sabotaging it would result in negative Loyalty and positive Stealth (if uncaught, think double agent)
If a user accepts a mission from the *opposing* faction, completing said mission successfully would result in negative Loyalty
...willfully sabotaging it would result in positive Loyalty and Stealth (Subversive Quests, aka Sabotage)
*If a user does not have he required Stealth to complete the Subversive Quest, they will be caught by the Faction, killed, and half of their Stealth rating lost.
All quests/missions would have actual ramifications on the Factions such as access to certain areas, gaining of power, etc.
If a user gains enough positive Loyalty they will be granted certain benefits exclusive to their faction.
If a user gains enough negative Loyalty (high amount, very difficult to achieve vs staying loyal to your side) they will be able to reap the benefits of the opposing faction without changing races but they will be unable to gain access to the benefits of their side.
*High Stealth merely gives you the opportunity to successfully complete Subversive quests
*Incomplete Quests result in no change, other than the loss of the cost to accept the Quest (turns, money, souls, etc)
Edited at 08/07 20:41:18
Edited at 08/07 20:42:56
...assuming the two sides will be competitive, why not make things interesting?
Requiring the addition of 2 new stats (Loyalty and Stealth) the creation of Faction Quests with 4 possible "paths"...
Two paths for each Faction, Vamps and Wolves, one being Supportive (build up your side) the other being Subversive (tear down the opposition).
There would be a quest/mission board where either NPCs or Coven Leaders (or Both!) can post, and anyone, regardless of faction, can accept it. Multiple option in the quest would allow for the user to either successfully complete the mission or willfully sabotage it. Quest would range in difficulty 1-5 (or 1-10)
Depending on the hosting Faction the missions would either earn the user "Loyalty" or "Stealth" or possibly lose it.
"Loyalty" as another stat very much like Alignment, but with potential benefits when certain numbers are achieved.
"Stealth" is a stat that is built up through repeated successful subversive quests, which helps determine future success of more difficult subversive quests.
If a user accepts a mission from *their* faction, completing said mission successfully would result in positive Loyalty
....willfully sabotaging it would result in negative Loyalty and positive Stealth (if uncaught, think double agent)
If a user accepts a mission from the *opposing* faction, completing said mission successfully would result in negative Loyalty
...willfully sabotaging it would result in positive Loyalty and Stealth (Subversive Quests, aka Sabotage)
*If a user does not have he required Stealth to complete the Subversive Quest, they will be caught by the Faction, killed, and half of their Stealth rating lost.
All quests/missions would have actual ramifications on the Factions such as access to certain areas, gaining of power, etc.
If a user gains enough positive Loyalty they will be granted certain benefits exclusive to their faction.
If a user gains enough negative Loyalty (high amount, very difficult to achieve vs staying loyal to your side) they will be able to reap the benefits of the opposing faction without changing races but they will be unable to gain access to the benefits of their side.
*High Stealth merely gives you the opportunity to successfully complete Subversive quests
*Incomplete Quests result in no change, other than the loss of the cost to accept the Quest (turns, money, souls, etc)
Edited at 08/07 20:41:18
Edited at 08/07 20:42:56
08/15/12 5:09 pm
to be honest... i think maybe the game should get fixed properly, before anything new is added....
08/15/12 6:38 pm
Discordia (1723) said
to be honest... i think maybe the game should get fixed properly, before anything new is added....
At least all the bugs worked out and not happening again.
Edited at 08/15 18:51:10
08/16/12 2:51 am
you could add the team feature from HC xD Wolves could travel in packs an vampires in what their groups are called :p
08/16/12 5:05 pm
also add Hybrids/Werepyres (a combo of Both)
08/16/12 5:14 pm
I would love to see a form of team games introduced here!
09/02/12 5:47 pm
Definitely add Werewolves and Hybrids as a species you get to choose from! And a potion for all good and evil vampires to turn into werewolves! I believe the proper term for a werewolf/vampire mix is "Werevamp". Because it is a combination of WEREwolf and VAMPire.
09/02/12 5:57 pm
How about making them like the "Vampire Diaries" vampires and werewolves, superpower wise? Here's a link to the Werevamp powers:
http://vampirediaries.wikia.com/wiki/Hybrid
http://vampirediaries.wikia.com/wiki/Werewolves
http://vampirediaries.wikia.com/wiki/Vampire
Because the vampires, werewolves and hybrids having weaknesses and strengths makes them seem more human. I liked Sinclair Covington's ideas except for the seperate training areas. The game should remain the way it is now, except for the addition of vampires, werewamps, and werewolves. I don't want this game to be too complicated for users to the point where they would quit. Myself included.
Edited at 09/02 18:01:19
http://vampirediaries.wikia.com/wiki/Hybrid
http://vampirediaries.wikia.com/wiki/Werewolves
http://vampirediaries.wikia.com/wiki/Vampire
Because the vampires, werewolves and hybrids having weaknesses and strengths makes them seem more human. I liked Sinclair Covington's ideas except for the seperate training areas. The game should remain the way it is now, except for the addition of vampires, werewamps, and werewolves. I don't want this game to be too complicated for users to the point where they would quit. Myself included.
Edited at 09/02 18:01:19
09/03/12 10:52 am
Have an Academy
Perhaps 5 classes available per species
Each session a certain amount of days long
Priced accordingly to the length of the class
At the end of the class you get an increase of stats
Example:
The Vampire classes may primarily add to your 'agility'
The Werewolf classes may primarily add to your 'strength'
These classes may be taken a single time or particular ones, attended a limitless amount of times.
Perhaps 5 classes available per species
Each session a certain amount of days long
Priced accordingly to the length of the class
At the end of the class you get an increase of stats
Example:
The Vampire classes may primarily add to your 'agility'
The Werewolf classes may primarily add to your 'strength'
These classes may be taken a single time or particular ones, attended a limitless amount of times.
09/03/12 10:59 am
Employment:
A list of jobs, differing according to species:
May be available according to levels,
As level go up, your job and income from your job can be advanced
Example: From $300 daily up to $1000 depending on the job you're accepted into.
Edited at 09/04 16:30:11
A list of jobs, differing according to species:
May be available according to levels,
As level go up, your job and income from your job can be advanced
Example: From $300 daily up to $1000 depending on the job you're accepted into.
Edited at 09/04 16:30:11
09/03/12 9:37 pm
Absinthe Macabre (4020) said
Employment:
A list of jobs, differing according to species:
May be available according to stats,
you apply and have to be hired.
As stats go up, your job and income from your job can be advanced
Example: From $300 daily up to $1000 depending on the job you're accepted into.
Edited at 09/03 15:55:00
Sounds very similar to another game that is out there. While not a terrible idea, I don't think CW should adopt features from other games, no matter how big or small. What would make CW unique is to come up with ideas/features that only we offer new users or those looking for something different than the games that are already available.
Edited at 09/03 21:37:38
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